Update 1.11 is Live!

Update 1.11 is live, so we're here with server downtime details and update notes. We've also got information on changes to our system of crediting players with two days of Premium, so read on!

Update 1.11 is live!

Server Downtime

July 14 14:30 PT (17:30 ET) to 17:30 PT (20:30 ET)

Premium Bonus Changes

As usual, we're offering two free days of Premium time to celebrate the new update. We've made a few changes to the policy, so read carefully, because it'll work differently this time:

  • To receive the two days of Premium time, you must enter the game and play at least one (1) battle between July 18, 09:00 PT (12:00 ET) and July 20, 09:00 PT (12:00 ET). Regardless of the battle's result, you will receive the bonus immediately after the battle.
  • The two (2) Days of Premium notification will appear in the news section under "Notifications" showing that you have earned it!
  • This bonus Premium time will only be active for 48 hours after the battle.

Release Notes

New Content

  • M4A3E2 Sherman Jumbo (VI) added to the American Tech Tree.
  • KV-2 (VI), KV-13 (VII) and Object 140 (X) added to the U.S.S.R Tech Tree.
  • Pz.Kpfw. IV Ausf. A (III), Pz.Kpfw. IV Ausf. D (IV) and Jagdpanther II (VIII) added to the German Tech Tree.
  • Churchill GC (VI) added to the British Tech Tree.

Gold Missions!

You've earned Credits and Premium Time with your prowess in battle. Now you can look forward to missions featuring a completion award of Gold!

  • Art of War V (Reward 95)
  • Earn an Ace Tanker mastery badge in a tier V vehicle

  • Art of War VI (Reward 95)
  • Earn an Ace Tanker mastery badge in a tier VI vehicle

  • Art of War VII (Reward 95)
  • Earn an Ace Tanker mastery badge in a tier VII vehicle

  • Art of War VIII (Reward 145)
  • Earn an Ace Tanker mastery badge in a tier VIII vehicle

  • Art of War IX (Reward 175)
  • Earn an Ace Tanker mastery badge in a tier IX vehicle

  • Art of War X (Reward 195)
  • Earn an Ace Tanker mastery badge in a tier X vehicle

 

Fixes and Improvements

  • Pop-up news will now be viewable in your Garage. This will help you catch all of our specials, new features and epic content such as: in-game contests; announcements and the release of new Premium tanks!
  • Notification upon completing some cumulative missions that are unaffected by the battle outcome added to appear during a battle.
  • Active players in battle will now see the Settings button instead of the Menu button. In case the vehicle is destroyed, the player will be able to leave the battle by tapping the button at the bottom of the screen.
  • In-battle notification upon completing a mission added.  
  • Option to change language in the client.
  • Quality of in-game effects for iPad Air, iPad Minis with Retina displays, iPhone 5, and iPhone 5S restored to Medium.
  • Conditions of some missions reworked; rewards raised. Bugs in reward issuing fixed.

Balance Improvements

Т29

  • For T84E1 suspension, dispersion on the move or traverse changed from 0.24 to 0.27.
  • For T84E3 suspension, dispersion on the move or traverse changed from 0.22 to 0.25.
  • For T123 turret:
    • Traverse speed changed from 18 to 14 deg/s.
    • For 105 mm Gun T5E1 gun, aiming time changed from 2.3 to 2.7 s; dispersion on turret traverse changed from 0.18 to 0.26.
  • For T136 turret:
    • Traverse speed changed from 18 to 14 deg/s.
    • For 105 mm Gun T5E1 gun, reload speed changed from 10.98 to 12 s; dispersion on turret traverse changed from 0.18 to 0.24.
  • Reload speed was rounded for all guns.

KV-3

  • For KV-3 suspension, dispersion on the move or traverse changed from 0.25 to 0.29.
  • For KV-3 Bis suspension, dispersion on the move or traverse changed from 0.23 to 0.27.
  • For KV-3 turret:
    • For 100 mm D-10T gun, reload speed changed from 10.61 to 9 s.
    • For 122 mm D2-5T gun, reload speed changed from 15.72 to 17 s.
    • For 122 mm D2-5T gun, dispersion on turret traverse changed from 0.16 to 0.2.
    • For 122 mm D-25T gun, reload speed changed from 12.68 to 15 s.
    • For 122 mm D-25T gun, dispersion on turret traverse changed from 0.16 to 0.2.
    Reload speed was rounded for all guns.

IS

  • Reversing speed limit changed from 14 to 12 km/h;
    For IS-1 suspension, traverse speed changed from 27 to 24 deg/s; dispersion on the move or traverse changed from 0.23 to 0.26.
    For IS-2M suspension, traverse speed changed from 29 to 26 deg/s; dispersion on the move or traverse changed from 0.21 to 0.24.
  • For IS-122 turret:
    • For 100 mm D-10T gun, reload speed changed from 9.8 to 9 s.
    • For 122 mm D2-5T gun, reload speed changed from 15.17 to 17 s; dispersion on turret traverse changed from 0.16 to 0.2.
    • For 122 mm D-25T gun, reload speed changed from 12.68 to 15 s; dispersion on turret traverse changed from 0.16 to 0.2.
    • Reload speed was rounded for all guns.

SU-85

  • HP increased from 530 to 650.
  • For 76 mm S-54S gun, reload speed decreased from 7.84 to 6.2 s.
  • For 85 mm D-5S gun, reload speed decreased from 7.67 to 7.2 s.
  • For 122 mm M-30S gun, reload speed increased from 14.65 to 20 s.
  • For 85 mm D-5S-85BM gun, reload speed decreased from 9.0 to 6.8 s.

SU-85-I

  • HP increased from 570 to 670.
  • For 85 mm D-5S-85A gun, reload speed decreased from 7.67 to 6.8 s.

М36 Jackson

  • HP for stock/top modifications increased from 700/750 to 780/850 correspondently.
  • For 90mm AT Gun M3, reload time decreased:
  1. For M36T74 turret: from 9.15 to 8.7 s;
  2. For M36T78 turret: from 9.15 to 8.5 s.

М18 Hellcat

  • HP for stock/top modifications increased from 680/720 to 720/800 correspondently.
  • For 90 mm AT Gun M3 gun, reload speed decreased from 12.16 to 8.5 s. on M18 M1 turret.

Dicker Max

  • HP increased from 750 to 900.

Jagdpanzer IV

  • HP increased from 740 to 850.
  • For 7,5 cm Pak 39 L/48 gun, reload speed decreased from 6.38 to 5.4 s.
  • For 7,5 cm Pak 42 L/70 gun, reload speed decreased from 5.3 to 4.7 s.
  • For 8,8 cm Pak L/56 gun, reload speed decreased from 6.2 to 5.7 s.
  • For 10,5 cm Stu.H. 42 L/28 gun, reload speed increased from 8.27 to 12 s.

Tier V–VII Vehicles Penetration

  • For 8,8 cm Pak L/56 gun, shell penetration increased:
    • for 88mm Pzgr.39 shell: from 132/117 to 145/130 mm;
    • for 88mm Pzgr.40 shell: from 171/156 to 195/170 mm.
  • For 8,8 cm Kw.K. 36 L/56 gun, shell penetration increased:
    • for 88mm Pzgr.39 shell: from 132/117 to 145/130 mm;
    • for 88mm Pzgr.40 shell: from 171/156 to 195/170 mm.
  • For 45 mm VT-42 gun, penetration of UBR-243SPA shell changed from 95 to 110 mm.
  • For 76 mm F-32 gun, penetration of BP-350A shell changed from 100 to 75 mm.
  • For 76 mm KT-28 gun, penetration of BP-350A shell changed from 100 to 75 mm.
  • For 76 mm L-10 gun, penetration of BP-350A shell changed from 100 to 75 mm.
  • For 90mm AT Gun T15E2 gun, reload speed decreased from 6.97 to 5.7s.

Bug Fixes

  • Bug with incorrect functioning of “elite” vehicle markers fixed.
  • Bug with appearance of drowned tank modules fixed.
  • Bug with FPS drop on Android 5 for Nexus 7 and Nexus 4 fixed (for Android users only).
  • Issue with camera sensitivity and stick response for Nvidia devices fixed.
  • Bug with the Cancel button when creating a Platoon fixed.
  • Bug with the Close Combat Master skill fixed.
  • Bug with different penetration damage caused by shells with identical names fixed.
  • In-game notification and description texts fixed.
  • General game client errors and crashes fixed.
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